From: The Legend of Zelda II: The Adventures of Link
Genre: Video Games
Who said it?: Error
The story behind the quote: This week’s quote comes from the classic video game RPG on the NES, The Legend of Zelda II: The Adventures of Link. It is a sequel to Shigeru Miyamoto’s first game in the series and takes a departure from the top-down view that the series was known for by going for a 2D sidescroller look.
The quote comes from a specific character Link encounters in the town of Ruto. Talking to him will make him say the infamous quote. Originally, his name in the Famicom Disk System of the game is Era and, for some reason, it was translated. Yet, his “twin” Bagu, which means “bug,” who lives in the Moruge Forest was not.
While it is humorous to find out about his weird name, he does serve a purpose as he does give Link a clue on how to enter the third dungeon.
Geek wisdom: Everyone can feel like he or see is just a mistake. But that doesn’t mean that you don’t have a reason to be in the world. Like Error, he might seem like a joke but, without him, Link would not be able to progress.
From: Castlevania II: Simon’s Quest
Genre: Video Games
Who said it?: Narrator?
The story behind the quote: Castlevania II: Simon’s Quest is pretty much known as the black sheep of the series. While the first game focused on platform jumping and a brutal difficulty level, Simon’s Quest took a totally different direction. It was now an RPG, where you need to talk to people and collect items. Because it was such a departure from the original, it wasn’t embraced by fans. It does have some unique tricks, such as using items to overcome obstacles and the day and night transitions (where the enemies become tougher at night).
Anyway, the quote will pop up during the transition to morning from night. A box will appear to the left of the screen, signalling the end of the night, which can be a relief to players when they are just starting out with a low level.
Geek wisdom: Time does heal all wounds. We can be deeply hurt by the actions of other people, especially those close to us. At the start, we can feel that we will never be able to forgive them. Heck, we can even not talk to them for years and years.
However, as time goes by, the intensity of the pain that was inflicted magically starts to fade. We then remember the good times we had with that person and the hurtful action that was done becomes a distant memory. Once this happens, forgiveness become easy.
From: CPro Wrestling (NES, Famicom)
Genre: Video Games
Who said it?: Narrator
The story behind the quote: The quote comes from a classic video game on the NES simply entitled Pro Wrestling. While very limited in the number of moves, Pro Wrestling was actually unique in the sense that each of the different wrestlers had their own specialty moves that only they could use. For example, Fighter Hayabusa had a move called the Back Brain Kick that was unique to him while The Amazon had the Piranha Bite and the Outlaw Choke.
Anyway, the quote will pop up after you (obviously) beat any of your opponents on your road to fight the champion, The Great Puma. It became very popular very early on because of it’s hilariously incorrect grammar. It’s also known to be one of the first known instances of Engrish (named for the fact that Japanese usually substitute the letter R when trying to say the letter L).
Geek wisdom: While it is inadvertently funny, you can still extract some wisdom from it. Basically, you do have to celebrate each of your victories. Even the small ones. While its great to be focused on the task at hand (becoming the champion in the game), make sure that you also be proud of all of the small good things in life that you encounter along the way.