“A strong man doesn’t need to read the future. He makes his own.”

From: Metal Gear Solid 

Genre: Video Games

Who said it?: Solid Snake

The story behind the quote: This week’s quote comes from the PlayStation game, Metal Gear Solid. The game was a big hit for Konami and put Hideo Kojima on the map as one of the best game producers and directors. The game was also remade as Metal Gear Solid: The Twin Snakes for the Nintendo Gamecube. The game follows Solid Snake as he attempts to stop FOXHOUND, a rogue special unit and their attempt to steal Metal Gear REX, a bipedal tank with nuclear launch capability.

The quote comes from the middle of the game, after the battle with Psycho Mantis. One of the tricks to beat the boss is to connect the controller into another port, which stops Psycho Mantis from “reading” your inputs. Mantis laments that he wasn’t able to see the future this time around. Solid Snake (voiced by David Hayter) then delivers the quote.

Note: the clip above does come from the Gamecube version, The Twin Snakes.

Geek wisdom: We have no idea what our future holds. But our future isn’t written. We can control our destiny as long as we are willing to put the effort.


“Fighting was the only thing… the only thing I was good at. But… at least I always fought for what I believed in.”

From: Metal Gear Solid series

Genre: Video Games

Who said it?: Gray Fox

The story behind the quote: This week’s quote comes from the incredibly popular PlayStation video game, Metal Gear Solid, which was created by Hideo Kojima. In the game, you take control of Solid Snake, a retired solider called back to action to stop a terrorist organization from stealing a mobile tank that’s able to launch a nuclear missile from any where in the world, the titular Metal Gear.

The quote is said near the end of the game. Solid Snake attempts to take down the new Metal Gear model, dubbed Metal Gear Rex. During the battle, a former ally named Gray Fox rescues him and sacrifices himself. Before dying himself, Gray Fox tells Solid Snake that he isn’t a tool for the government before delivering the quote.

Geek wisdom: Always stick to your convictions and beliefs. It may be hard to do so because the world is telling you what you know and what you can do goes contrary to your beliefs. But there is always a way to make things work out to your goals, not theirs.

“Kept you waiting, huh?”

From: Metal Gear Solid series

Genre: Video Games

Who said it?: Solid Snake, Naked Snake and Big Boss

The story behind the quote: Before anything else, I’d like to give an extremely belated shoutout to Pouria Memarvar who gave me the idea for this quote…

The quote comes from the Metal Gear Solid series of games. The series is the brainchild of Hideo Kojima and the man has directed every single Metal Gear Solid game but that was before his falling out with Konami. It’s hard to say what Konami will do with the series now that Kojima is out of the picture and it’s difficult to see if other Metal Gear Solid games will actually be good since a lot of what made the games great was Kojima’s rather cinematic way of telling a story… which is probably why the man with the “Snake” codename (whether it be Solid, Snake or Naked Snake/Big Boss) says the quote in practically all installments of the game.

Geek wisdom: Patience is a virtue. It can be maddening to be waiting for something to happen but, most of the time, the wait will be worth it.

“There was a HOLE here. It’s gone now.”

From: Silent Hill 2

Genre: Video games

Who said it?: Unknown

The story behind the quote: The quote comes from, Silent Hill 2, a Konami game that was released before the company was still heralded as one of the best in the industry and before the entire #fuckonami movement. The game revolves around James Sunderland, a recent widower, who receives a letter from his deceased wife, Mary, to return to the town of Silent Hill. Of course, the instant James enters the town, things go frighteningly wrong.

The quote comes early in the game. James explores Silent Hill and comes across Neely’s Bar. In the bar, he gets a vital item that helps him push through in the game. But also, scrawled on the newspaper covered windows, is the quote.


Side Note: When I played Silent Hill 2, I can vividly remember going to Neely’s Bar in the “Otherworld” first. I do recall seeing a hole on that very spot but James didn’t want to go through it. This is why I returned to the bar after returning to the “normal” world. This was when I saw the quote… and it really creeped me out because it was like the game knew what I wanted to do!


Geek wisdom: Things change. Landmarks and old hangouts you used to love going when you were a younger may not be there anymore when you get old. You can drift away from family and friends you were close with before. We never thing about the possibility they may be gone in an instant.

Cherish the time you have with the people and places you love. Enjoy spending time with them while they are still on this earth… and not the Otherworld.

“Little dog? *arf, arf* Or big dog? *woof, woof*”

From: LifeLine

Genre: Video Games

Who said it?: Rio

The story behind the quote: This quote actually comes from an Easter Egg from Lifelife for the Playstation 2. This survival horror game from Konami is remembered because it was a good game (most reviews gave it an average score). Rather, what made his PS2 game memorable was its unique control scheme.

It takes place in the future where you are attending a party in a hotel that is orbiting the Earth. The festivities are abruptly put on hold due to invasion of alien monsters. Your character gets trapped in the control center of the space hotel. Your character manages to make contact with another survivor named Rio (voiced by Kristen Miller). However, you can only communicate with her by actually talking to her.

As mentioned, the game was pretty different from other survival horror games because of the way you control Rio. The player cannot use the controller to issue orders to Rio. Rather, you would have to use a PS2 USB microphone and give the commands by talking to her. The concept was good… but the execution was bad. The game simply couldn’t keep up, especially if you issue commands hurriedly. However, using your voice to control the onscreen character was used in weird ways, especially with the aforementioned quote.

At any time during the game, you can command Rio to bark like a dog for no reason at all. The weird thing is that the developers actually thought of this and Rio has a response for it!

The video below has Adam Sessler reviewing (and blasting) the game. You can skip to 2:03 of the video to here the sequence and the quote. You can clearly see that Adam didn’t really expect a response!

Geek wisdom: Sometimes, taking a weird and irreverent chance can make you stumble on to something good. In the game, there is really no reason to ask Rio to bark like a dog. It’s something generally something someone would do on a whim… and it actually works!

We can get too focused on our own lives and get too serious. Because of this, we forget that being spontaneous and irreverent… just doing something for no reason… can also be fun. Let your hair down once in a while… and bark like a dog for no reason.